Idiomatic Design Patterns in Go

golang design patterns idomatic

Introduction Given Go’s distinctive characteristics and guiding principles, there are some idiomatic design patterns that are frequently employed and promoted. These patterns are consistent with the Go programming language’s goals of simplicity, efficiency, and composability. Here are some examples of idiomatic design patterns in Go. Interface-based Programming Go encourages the use of interfaces to define contracts and enable code flexibility and reusability. Let’s consider an example where we have different types of animals that can make sounds:

Introduction to Go Modules

golang modules package-manager

Introduction Go modules were introduced in Go 1.11 as an experimental feature, and were made the default in Go 1.13. They provide a way to manage dependencies in Go projects without relying on the GOPATH environment variable and the “vendor” directory. Before Go modules, Go developers typically managed dependencies using the GOPATH environment variable, which specified a directory where all the dependencies for all the Go projects on a machine were stored.


Bharghava Varun Ayada is a Staff Software Engineer at Walmart Labs, living in Bangalore, India. This blog is about software engineering, system design, distributed systems and DevOps.

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